Graduated from Bánki Donát Polytechnic, Budapest in 1971, received the Master Degree in Mathematics from theEötvös Loránd University, Budapest, the Ph.D. in Robotics from the Hungarian Academy of Sciences in 1987, while the Doctor of Science degree from the Hungarian Academy of Sciences in 2004. He received his first Doctor Honoris Causa degree from the Technical University of Košice, Slovakia and the second one from "Polytechnica" University of Timisoara, Romania.
He is active as a full university professor He served as the President of Budapest Tech from 2003 till 2010. He was elected in 2010 as the President of Óbuda University, the successor of Budapest Tech till April 2014. Now he is the Head of the Steering Committee of the University Research and Innovation Center.
He is a Fellow of IEEE, Senior AdCom member of Industrial Electronics Society (IES), he served IES as a Vice-President in 2000-2001, and he is Board of Governors member of IEE System, Man and Cybernetics Society. He is the Junior Past Chair of IEEE Hungary Section.
He served IFSA (International Fuzzy System Association) as Vice-President and Treasure for a period of 7 years; he had been the President of Hungarian Fuzzy Association for ten years.
He serves as an associate editor of some scientific journals, including IEEE Transactions on Industrial Electronics, member of editorial board of Journal of Advanced Computational Intelligence, member of various national and international scientific committees. He is the founder of the IES Sponsored IEEE International Conference Series on Intelligent Engineering Systems (INES), IEEE International Conference on Computational Cybernetics (ICCC), IEEE International Symposium on Computational Intelligence and Informatics (CINTI, since 2000), IEEE International Symposium on Machine Intelligence and Informatics (SAMI, since 2003), IEEE International Symposium on Intelligent Systems and Informatics (SISY, since 2003), IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI, since 2004), IEEE International Symposium on Logistics and Industrial Informatics (LINDI, since 2007). He has served as General Chairman and Program Chairman of numerous scientific international conferences.
His present areas of research activities are Computational Cybernetics, Robotics with special emphasis on Robot Control, Soft Computing, Fuzzy Control and Fuzzy Sets. He has published three books, more than 680 papers in international scientific journal, conference proceedings and book chapters, he has more than 1000 independent citations.
Internet of Anything: a Superhighway of Cyberworld
Cyberworld is today's fast-moving, high-technology world of computers and communications. A superhighway in this world should connect any objects, any devices, any firms, companies, anyone …i.e anything! This is the basic idea of the newly coined term: Internet of Anything (IoA).
Internet of Anything is the interconnection of any things (devices, systems), anyone, anywhere and anytime within the existing Internet infrastructure.
The presentation will start with a short discussion on the evolution of Internet. The next part will provide a structured, systematic overview of the numerous concepts and technologies linked to modern Internet technology; Internet of Things (IoT), Internet of People (IoP), Internet of Brains (IoB), Internet of Robots (IoR), Internet of Health IoH), Internet of Everything (IoE).
Internet of Clouds (IoC) or shortly Intercloud as the high level combination of Internet of Anything and Cloud Technology is also discussed. Intercloud represents the next logical phase in computing enabling complex applications, optimized performance and enhanced reliability.
A roadmap for the near future, describing development trends and emerging application areas will be also presented.
A key feature of Internet of Anything is the connection of the physical and the virtual world by using 3D Internet. The last part of the presentation summarizes the results and ideas of this new generation internet and InterCloud Technology based Virtual Collaboration Arena (VirCA) developed in Hungary and some of its application possibilities in Cyberworld.
VirCA provides a platform where users can build, share and manipulate 3D content, and collaboratively interact with real-time processes in a 3D context, while the participating hardware and software devices can be spatially and/or logically distributed and connected together via IP network. The 3D content and processes in VirCA can be synchronized with the real world, which allows the combination of reality and virtual world in the collaboration arena.
12 - 14 September, 2016
Lordos Beach Hotel
For academic matters:
Prof. George Angelos Papadopoulos
Department of Computer Science
University of Cyprus